Skip A Cross Game - 1953 - Cadaco - Great Condition
Before starting play it should be decided that either 3-letter, 4-letter or 5-letter words are to be established as the basis of play.
Then the first player draws a letter from the pool. Keeping it hidden, he tries to form one word of 2 or more letters with the letter in his hand and with at least one or more of those letters face up on the table. He may also form the word with only the face up letters and not use the letter in his hand. Whenever a player forms a word, his turn ends.
If a player cannot form a word, or if he forms one but doesn't use the letter he has drawn from the pool, he must discard this letter at the end of his turn. The letter is discarded by putting it face up with the other turned up letters on the table. Then the next player moves.
When a player forms a word, he places it in front of him facing it to the center of the table. This is done so the other players can easily see it. It gives them the chance to steal words. As the game continues and players gather words, they may steal the words from one another. This is done by taking all the letters of another player's word and adding one or more letters to it to completely change that word's meaning. The letters added to a word in "stealing" may be the one drawn by the player from the pool or one or more of those face up.
Adding S to make a word plural (or ED or ING) does not change the meaning of a word and cannot be used to "steal" a word. Any letters at all, however, can be used in "stealing" a word if the new word formed is entirely changed in meaning.
Players should make their own words harder to steal by adding letters to them and making them more complex. This counts as a complete turn and is as important as forming new words.
When all of the tiles have been drawn from the pool, players, continue in turn to try to form words using the face up letters. The game ends when there are no more face up letters, or when no player is able to move using the remaining face up letters. Each player counts the number of tiles in all of the words he has formed in front of him.
The winner is the person who has first obtained eight (8) words. The game is not over until ALL players have had an EQUAL number of turns.
If at the end of an equal number of turns there is more than one player with eight (8) words, count the number of tiles in those 8 words. The player with the most tiles wins. If the number of tiles in the 8 words is equal, then the game ends in a tie.