Scooby-Doo 2: Monsters Unleashed Game - 2005 - Pressman - Great Condition
On each player's turn they spin the spinner and advance the number of spaces as indicated by the arrow. If the player lands on one of several special spaces like a skull space, follow the directions. It could instruct the player to take the control panel card even if another player already has gotten it.
If the player lands on a corner space with a monster, both the monster and the player movers are put on a special race path and a "race" ensues by the use of the spinner. Another player spins for the monster. If you win the race, you collect the token that matches the monster.
After a player collects two monster tokens and the control panel card the player moves towards the control room. If the player reaches the control room without losing the control panel card, the player wins the game.